424 Marathon Boots — hero product render

424 Marathon Boots

Description

Full pipeline from raw photogrammetry scan to final render: mesh cleanup, lookdev, and scene lighting in Blender

Role

  • Photogrammetry
  • Modeling
  • Look Dev
  • Rendering
  • Compositing

Client

424 logo

Interactive 3D

ProcessScan to final render, 8 steps

The goal was to work out a full workflow for scanning a real object and turning it into a digital product — unlit, low-poly, with PBR textures.

  1. 424 Marathon Boots process — raw photogrammetry mesh in Reality Capture
    01Raw mesh in Reality Capture
  2. 424 Marathon Boots process — painting face sets in Blender
    02Painting face sets in Blender, then transferring them to vertex groups for the Houdini unwrap — each group becomes its own UDIM tile
  3. 424 Marathon Boots process — procedural UDIM unwrap in Houdini
    03Procedural UV-UDIM unwrap in Houdini, driven by the vertex groups from Blender
  4. 424 Marathon Boots process — baking maps in Substance Designer
    04Baking maps from the raw photogrammetry scan onto the low-poly mesh with a UDIM UV layout in Substance Designer
  5. 424 Marathon Boots process — albedo map in Substance Designer
    05Building the albedo map from the photogrammetry texture in Substance Designer
  6. 424 Marathon Boots process — materials in Substance Painter
    06Creating materials in Substance Painter
  7. 424 Marathon Boots process — compositing in Nuke
    07Compositing the openEXR sequence in Nuke
  8. 424 Marathon Boots process — colour grading in DaVinci Resolve
    08Colour correction in DaVinci Resolve
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