
424 Marathon Boots
Interactive 3D
ProcessScan to final render, 8 steps
The goal was to work out a full workflow for scanning a real object and turning it into a digital product — unlit, low-poly, with PBR textures.
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01Raw mesh in Reality Capture -

02Painting face sets in Blender, then transferring them to vertex groups for the Houdini unwrap — each group becomes its own UDIM tile -

03Procedural UV-UDIM unwrap in Houdini, driven by the vertex groups from Blender -

04Baking maps from the raw photogrammetry scan onto the low-poly mesh with a UDIM UV layout in Substance Designer -

05Building the albedo map from the photogrammetry texture in Substance Designer -

06Creating materials in Substance Painter -

07Compositing the openEXR sequence in Nuke -

08Colour correction in DaVinci Resolve



